![]() Play accelerated : Set the 'Rate' up than 0s. Play reversed : Set the 'Rate' less than -1s. Slow down it : Setting it to something between -1s and 0s. I just need an accurate measurement in seconds, of each scene. Control the animation speed of a Group Convert the 'Time Offset Parameter' to linear, and it will offers two sub parameters: 'Rate' & 'Offset' Stop the animation : Setting the 'Rate' to -1s. When I try to use the playback function on the synfig app itself, it crashes every time. I have timed it over an over with a stopwatch, and it varies in time length, measured in seconds. Another problem I notice is that when viewing the scene in the preview monitor, the length in seconds will vary from two to five seconds, even though I haven’t changed the frame rates in either the canvas or the preview. I am trying to get an accurate length of time in seconds, that this scene lasts. I make sure to set both my canvas fps and preview fps to the same number. If I set the frame rate at 18 fps, the scene lasts around 28 seconds. I don’t see this mentioned in the documentation. In other words, the action in my animation slows waay down. but I discovered that my scene, which lasts about 10-12 seconds at 12 fps, will last 40 seconds at a frame rate of 24 fps. I originally set my frame rate in the canvas settings to 12 fps. Work time-lapse of an Animation using synfig studio. I have a scene that needs to last x seconds to match the song that goes with it. Let's Animate in Synfig Studio - YouTube Work time-lapse of an Animation using synfig studio. However, it differs from other programs in two major ways: An individual layer in Synfig usually represents a single Primitive. My problem is this: although I have read the wiki and several discussions on setting frame rates, I have a problem I don’t see covered. Synfig Studio, like most every other competent graphics program, breaks down individual elements of a Canvas into Layers.
0 Comments
Leave a Reply. |